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Scalable Game Design System for Multi-Studio Collaboration

Year

June 2024 to present

What I did

  • Built component & style library

  • Defined color, layout, interaction specs

  • Standardized multi-resolution behaviors

  • Created onboarding kit for new studios

  • Developed design QA & art review checklist

  • Audited visuals & asset quality per studio

Unifying game visuals across studios with a scalable design system

This scalable game design system is built on two core pillars: Design Language and Design Guidelines. The system includes visual specifications for key game elements such as consoles, popups, and animation behaviors. It was implemented across multiple studios, with visual outputs tested and reviewed to ensure consistency and brand alignment. To support efficient onboarding and cross-studio collaboration, a documentation structure and review checklist were established, along with a tracking sheet to manage individual studio requirements.

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Brand Identity

Design Guideline

Foundation
(Color, Iconography, Typography, Layout, etc.)

UX Guidelines
(Usage, do and don’t, etc.)

Components
(Button, Modal, etc.)

Design Principle

Design Language

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Design Language

Brand Identify

 

We will continue to use the Microgaming logo across all markets. The Aurora concept, paired with an expanded color spectrum, now unifies all product pillars, conveying a message of rebirth and a new era for the brand.

Design Principle

Clarity

Design Principle

Consistency

Design Principle

Usability

Design Principle

Microgaming’s products are built on shared design values and principles. At the core are Clarity, Consistency, and Usability—ensuring that every experience is intuitive, cohesive, and easy to navigate across various platforms and studios.

ou can click here to see more details.

Foundation

 

Foundation defines the core visual elements—color, iconography, typography, game layout, and game background—that ensure a cohesive and recognizable look across all game interfaces.

You can click here to see more details.

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Foundation
Foundation
Foundation
Foundation
Foundation
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Design Guideline

Design Components

 

Design Components define key game interactive elements and game feature visuals—such as autoplay animation, bonus buy feature, spin/stop buttons, and game console layouts across different device resolutions. It also includes components like game intro, game history, big win effects, lobby icons, and in-game labels to ensure consistency and reusability across all titles.

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Game Art Review

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Cross-Studio Game Art Review & Quality Assurance

 

Coordinate game art schedules and review checkpoints with studios across multiple countries. Responsible for reviewing all slot game art before launch—ensuring each title follows the Design System and meets visual quality and production standards across teams.

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Jangling(Yuna), Jong
Mail
Linkedin

© 2012 YUNAJONG DESIGN. ALL RIGHT RESERVED.

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